Clearly, the tone had shifted to ‘more robots’ following the first game’s success.Īnd so began the saga of the struggle between the Oceania Cooperative Union and the Unified Continental States, two superpowers whose armies are chiefly composed of giant robots called ‘Wanzers’, piloted by skillful soldiers like OCU captain Royd Clive. A few years later, with Front Mission 2 in the works, Square bought G-Craft in full. Per developer interviews on Front Mission’s inception, Squaresoft was rather against supporting the project at the start ‘no robots’ was their refrain. Toshiro Tsuchida - who, in addition to envisioning Front Mission, would go on to bring Arc the Lad to life as well - helmed the team at G-Craft. As it happens, the original Front Mission was the inaugural instance. But in the early 1990s, it was a foreign notion. These days, Square Enix works with external development studios on a routine basis. This is about Front Mission 1st: Remake, which is - naturally - a remake of the first entry in the most mecha-infused series to ever hit the SRPG scene. But this review isn’t an annual retrospective - there’s an RPG of the Year podcast for that. The fact that I feel slightly guilty for not spending more time listing several other prime examples of this resurgence in strategic role-playing entertainment is just further testament to 2022’s tactical goodness.
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